CROWN CLASH
The CASP are coming for the Crown of Five Eyes. Each fight deals you 6 random heroes — you choose your 3 and toss the rest. Fight through the episodes and hold the dojo.
Campaign: a fresh random squad is dealt every fight; levels carry through the 3 episodes. VS Mode: pass-and-play — both players draft their own random 6, hands stay hidden behind pass screens.
Quick Play: a VS fight against the computer — you both draw 6 random heroes, pick 3, and keep 3 of 6 support cards; the computer plays the full Dream Team roster (Kash, Numa, anyone) with ultimates, traps, magic and level-ups, exactly like a VS opponent. No CASP — they're story mode only. Nothing carries in or out.
Install Crown Clash on your phone or tablet and play offline: tap Install if your browser offers it — or open your browser menu and choose “Add to Home Screen” / “Install app.” The game shell and card art cache on your device, best effort.
Victory
PASS TO PLAYER 1
The board and hands are hidden. Hand the device over — no peeking.
THE CARD GALLERY
Every fighter in the game — their story, their stats, and how their Ultimate grows from Level 1 Base to Level 3 Legendary. Stats shown are Level 1; Kash starts weak on purpose.
EDITION ART — the three levels ARE the three card editions: a fighter's picture starts as the LV1 BASE edition, upgrades to the LV2 SUPERCHARGED action art the moment they level up, and at LV3 LEGENDARY the card itself comes alive — Mitch, Vlada, Kev and Jay play their finished moving-card videos right inside the card, framed by a soft rim of their signature color, and every other fighter gets the animated Legendary treatment (living art, shimmer sweep, and a pulsing glowing aura in their own signature color — Jay gold, Numa green, Nick red, and a color of their own for everybody else) until their moving card exists.